The Pushing Point Released (Updated: February 22)

February 20, 2025

SDL3 was officially released a while ago. Since the Portals engine is still a work in progress, I plan to migrate it from SDL2 to SDL3. To test the transition, I decided to use my discontinued OpenGL engine - originally developed for Shady Business - as a test bed. (Side note: Shady Business isn't canceled; it'll just use the Portals engine instead.)

Surprisingly, the migration to SDL3 was straightforward! It took just two hours, and everything transitioned without any major issues. With the code successfully updated, I thought, "Why let this engine go to waste? Why not use it to create a simple game?"

I've always wanted to make a Sokoban clone, so I gave it a shot and built a 3D version using this engine. The result is The Pushing Point. You can find more details and screenshots on the projects page and download it from the downloads page.

I've also released a YouTube video where I complete the first level - feel free to check it out!

Edit: Oops, I originally called the other game "Shady Business," but that was just the working title before I changed the name to "Directive Chronocry." Well, some trivia for you, I guess.